Arcane Archer Feats

ArrowOfDeath General

Prerequisites: Spell Power 25+, Enchant Arrow

You have the ability to enchant your normal arrows with a powerful death attack. If a creature takes any damage from the character's arrow, when fired from a bow (not a crossbow), the target must make a successful Fortitude saving throw (DC 20) or be instantly killed. It takes an entire day to create this arrow, and such an enchantment lasts only about a week before the magic evaporates. The mage/archer can carry only one of these arrows at a time, and the arrow can only be used effectively by the enchanter, no one else can fire it with the same results.

EnchantedArrow

Prerequisites: Spell Power 6+

At 1st level, every nonmagical arrow an arcane archer nocks and lets fly becomes magical, gaining a +1 enhancement bonus. Unlike magic weapons created by normal means, the archer need not spend experience points or gold pieces to accomplish this task. However, an archer's magic arrows only function for her. 

HailOfArrows

Prerequisites: Spell Power 18+, EnchantArrow

In lieu of her regular attacks, once per day an arcane archer of 8th level or higher can fire an arrow at each and every target within range, to a maximum of one target for every arcane archer level she has earned. Each attack uses the archer's primary attack bonus, and each enemy may only be targeted by a single arrow.

ImbueArrow

Prerequisites: Spell Power 9+, EnchantArrow

An arcane archer gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell's area is centered on where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow's range rather than the spell's range. It takes a standard action to cast the spell and fire the arrow. The arrow must be fired in the round the spell is cast, or the spell is wasted.

PhaseArrow

Prerequisites: Spell Power 14+, SeekerArrow

An arcane archer can launch an arrow once per day at a target known to her within range, and the arrow travels to the target in a straight path, passing through any nonmagical barrier or wall in its way. (Any magical barrier stops the arrow.) This ability negates cover, concealment, and even armor modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the arrow is part of the action).

SeekerArrow

Prerequisites: Spell Power 12+, ImbueArrow

An arcane archer can launch an arrow once per day at a target known to her within range, and the arrow travels to the target, even around corners. Only an unavoidable obstacle or the limit of the arrow's range prevents the arrow's flight. This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the arrow is part of the action).

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