Paladin Feats

AuraOfCourage General

You have a powerful (good) religious presence about you that grants allies within 10 feet of you a +4 morale bonus on saving throws against fear effects. Granting a morale bonus to allies is a supernatural ability.

Prerequisites: Level 6, Cha 13+, Religion 4+, DivineGrace, Lawful Good.

Special: If the character's alignment changes, or if the character willingly does something evil, the character loses this feat.

DetectEvil
Prerequisites:
SpellPower 2
DivineGrace
Must be Lawful Good

At will, a paladin can use detect evil, as the spell

DivineGrace
Prerequisites:
Cha 13
Religion 4
Must be Lawful Good

A paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.

DivineHealth
Prerequisites:
SpellPower 2
DivineGrace
Must be Lawful Good

A paladin gains immunity to all diseases, including supernatural and magical diseases.

LayOnHands
Prerequisites:
SpellPower 2
DivineGrace
Must be Lawful Good

A paladin with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her paladin level x her Charisma bonus. A paladin may choose to divide her healing among multiple recipients, and she doesn't have to use it all at once. Using lay on hands is a standard action.

Alternatively, a paladin can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. The paladin decides how many of her daily allotment of points to use as damage after successfully touching an undead creature.

RemoveDisease
Prerequisites:
Level 9
SpellPower 4
LayOnHands
Must be Lawful Good

A paladin can produce a remove disease effect, as the spell, once per week. She can use this ability one additional time per week for every three levels after 6th (twice per week at 12th, three times at 15th, and so forth).

SmiteEvil
Prerequisites:
Level 6
DivineGrace
Must be Lawful Good

Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. If the paladin accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.
At 11th level, and at every five levels thereafter, the paladin may smite evil one additional time per day to a maximum of five times per day at 26th level.

SpecialMount
Prerequisites:
Level 15
DivineGrace
Must be Lawful Good

Upon reaching 15th level, a paladin gains the service of an unusually intelligent, strong, and loyal steed to serve her in her crusade against evil (see below). This mount is usually a heavy warhorse (for a Medium paladin) or a warpony (for a Small paladin).

Once per day, as a full-round action, a paladin may magically call her mount from the celestial realms in which it resides. The mount immediately appears adjacent to the paladin and remains for 2 hours per paladin level; it may be dismissed at any time as a free action. The mount is the same creature each time it is summoned, though the paladin may release a particular mount from service.
Each time the mount is called, it appears in full health, regardless of any damage it may have taken previously. The mount also appears wearing or carrying any gear it had when it was last dismissed. Calling a mount is a conjuration (calling) effect.

Should the paladin's mount die, it immediately disappears, leaving behind any equipment it was carrying. The paladin may not summon another mount for thirty days or until she gains a paladin level, whichever comes first, even if the mount is somehow returned from the dead. During this thirty-day period, the paladin takes a –1 penalty on attack and weapon damage rolls.

WholenessOfBody
Prerequisites:
Wis 18
PurityOfBody
Must be Lawful

Benefit: The character can cure her own wounds. She can cure up to her current level in hit points each day, and she can spread this healing out among several uses. Wholeness of body is a supernatural ability.
Special:
If the character's alignment changes to Chaotic or Neutral the character loses this feat.

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