Imae
Subraces: Arlan, Dorsa, Ghruki, Ghrusukhi

Imae-True: Water Clan

Location: The Coastal Forests and Rainforests near Morete Bay
Current Population: 21,000
Ecosystem/Climate: Forest, Coast, Rain Forest
Trade Clans: Ti, Ynrai
Currency: Common
Languages: Common, Imae

Racial Characteristics:

  • Hair: Black, White and most shades of Blue
  • Eyes: Mixture of above colours
  • Skin: Slightly tanned
  • Build: Lean, usually of medium to tall height, large hands and feet
  • Appearance: Large eyes and elegant features
  • Attire: See picture

Battle Details:

  • Abilities: Underwater Vision, Water Sense
  • Immunities: Immunity to magic sleep spells and effects.
  • Racial Bonuses: +2 racial saving throw bonus against Enchantment spells or effects.
  • Vulnerabilities: Water subtype, vulnerable to fire. Water dependent.
  • Arms: Staffs, Swords and Shields
  • Feat Bonus: Automatic Feat - ArmorProficiencyLight
  • Key Skills: Listen, Spot, Swim
  • Army: Defence Force, 12,000, Defenders, 500

Religion:

  • Deity: Like Dorsa, the Imae worship the Goddess Meaii of the Water
  • Rites: Each year the first child born is taken to the waters and set sail in a small boat. If the child returns then the clan feasts, if the child does not return the clan will mourn and pray.

Other Information:
Imaens love to eat, they can consume more than three times the normal amount of food needed for people of their stature. They do not gain weight easily and some acquire a condition where food is vital to their survival. Water of course, is vital to everyone of the clan.

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Arlan: Everglades Clan

Location: Everglades near the Krakias Forest
Current Population: 10,000
Ecosystem/Climate: Everglades
Trade Clans: Yiimakunui
Currency: Common
Languages: Arlan, Common, Imae

Racial Characteristics:

  • Hair: Black and most shades of green
  • Eyes: Green
  • Skin: Tanned, Olive to darker shades of gold
  • Build: Lean, usually of fairly small stature
  • Appearance: Almond eyes, small nose and mouth
  • Attire: See picture: True Imae

Battle Details:

  • Abilities: Underwater Vision, Water Sense
  • Immunities: Immunity to magic sleep spells and effects.
  • Racial Bonuses: +2 racial saving throw bonus against Enchantment spells or effects.
  • Vulnerabilities: Water subtype, vulnerable to fire. Water dependent.
  • Arms: Staffs, Swords and Shields
  • Feat Bonus: Automatic Feat - ArmorProficiencyLight
  • Key Skills: Listen, Spot, Swim, WildernessLore
  • Army: None

Religion:

  • Deity: Arlan worships the Goddess Isra of the Snakes.
  • Rites: Arlan males are expected to keep a snake at their side bred by their wife. The snake is usually a breed that is incredibly intelligent and potent in its venom. It will kill the man should he become unfaithful.
  • Each spring the children of Arlan [Those over 50 and under 200] walk into the Everglades and receive a test from the Goddess, those that die are taken back and buried in a ceremony asking for strength in a later life.

Other Information:
The Arlan are not well disposed towards strangers and often greet them with wariness. This wears off as the Clan gets to know the newcomers. The Clan is usually very friendly towards familiars.

Arlans do not like humans, they see the slave trade as a mistake but they are not willing to stand up for the humans that are sold and bartered simply due to prejudices within their Society.

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Dorsa: Coast Clan

Location: The Coast off the Sea of Solitude
Current Population: 11,000
Ecosystem/Climate: Coastal
Trade Clans: Josse
Currency: Common
Languages: Common, Imae

Racial Characteristics:

  • Hair: Blue, Green and shades between, rare cases of white
  • Eyes: Blue, green and grey
  • Skin: Slightly tanned or white
  • Build: Tall and bony, large feet and hands
  • Appearance: Large eyes, rounded chin.
  • Attire: See picture: True Imae

Battle Details:

  • Abilities: Underwater Vision, Water Sense, 1/day Sea-creature communication, Spell-like Abilities: 1/day-dancing lights, darkness, and faerie fire. These abilities are as the spells cast by a mage of ½ the Dorsa's spell power (rounded down). You need to have spell power to 
    use these abilities.
  • Immunities: Immunity to magic sleep spells and effects.
  • Racial Bonuses: +2 racial saving throw bonus against Enchantment spells or effects.
  • Vulnerabilities: Water subtype, vulnerable to fire. Water dependent.
  • Arms: Staffs, Swords and Shields
  • Feat Bonus: Automatic Feat - ArmorProficiencyLight
  • Key Skills: Listen, Search, Spot, Swim
  • Army: Navy of Dorsa, 4000

Religion:

  • Deity: Dorsa worships the Goddess Meaii of the Water
  • Rites: Each year the first child born is taken to the waters and set sail in a small boat. If the child returns then the clan feasts, if the child does not return the clan will mourn and pray.

Other Information:
Being so closely related to the Imae, Dorsanese people share many of their beliefs and prejudices. The Coast Clan loves technology. They are also extremely hopeless with numbers and books.

Fishing is the biggest industry for Dorsa and their goods are shipped to Josse for processing by the slave force before being sent off to the mainland.

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Ghruki: Snow Clan

Location: Ibte Snowfields
Current Population: 12,000
Ecosystem/Climate: Temperate to cold. Snow Ranges
Trade Clans: Yiimakunui
Currency: Common
Languages: Common, Ghruki, Imae

Racial Characteristics:

  • Hair: White, silver
  • Eyes: Any colour except Black
  • Skin: Pale
  • Build: Lean, usually tall
  • Appearance: Elongated face, high cheekbones and long eyes
  • Attire: See picture

Battle Details:

  • Abilities: Snow Vision, Snow Sense, ChillTouch
  • Immunities: Immunity to magic sleep spells and effects.
  • Racial Bonuses: +2 racial saving throw bonus against Enchantment spells or effects.
  • Vulnerabilities: Ice subtype, vulnerable to fire.
  • Arms: Staffs, Swords and Shields
  • Feat Bonus: Automatic Feat - ArmorProficiencyLight, BlindFighting
  • Key Skills: Listen, Spot, HandleAnimal, AnimalEmpathy
  • Army: Defence Force, 7,000 [Not full-time]

Religion:

  • Deity: Ghruki worships the Snow Maiden Y'erra Kleh
  • Rites: Festivities on the first day of snow.

Other Information:
The Ghruki are closely linked to the Ice Clan Ghrusukhi, but due to the near impossible routes by which to travel directly to each clan there is surprisingly little contact.

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Ghrusukhi: Ice Clan

Location: Snowfields and forests near the Menza Mountains
Current Population: 17,000
Ecosystem/Climate: Temperate to Cold, Snowfields and Mountains
Trade Clans: Ketran
Currency: Common
Languages: Common, Ghrusukhi, Imae

Racial Characteristics:

  • Hair: White, silver, gold
  • Eyes: Any colour except Black
  • Skin: Pale
  • Build: Lean, usually tall
  • Appearance: High cheek bones and long eyelashes
  • Attire: See picture

Battle Details:

  • Abilities: Snow Vision, Snow Sense, ChillTouch, RayOfFrost
  • Immunities: Immunity to magic sleep spells and effects.
  • Racial Bonuses: +2 racial saving throw bonus against Enchantment spells or effects.
  • Vulnerabilities: Ice subtype, vulnerable to fire.
  • Arms: Staffs, Swords and Shields
  • Feat Bonus: Automatic Feat - ArmorProficiencyLight, BlindFighting
  • Key Skills: Listen, Diplomacy, Spot
  • Army: Defence Force, 12,000

Religion:

  • Deity: Ghrusukhi worships the Shukhne [Holy One] of Ice, Y'erra Maeleh
  • Rites: Festivities on the first day of snow, including a duel to the death of two male slaves of the race. The use of humans for the rite is prohibited.

Other Information:
The Ghrusukhi are usually a calm race with intelligence on their side. They make excellent diplomats and are often sent on missions to delicate situations.

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