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Imae
Subraces: Arlan, Dorsa,
Ghruki, Ghrusukhi
Imae-True:
Water Clan
Location: The Coastal
Forests and Rainforests near Morete Bay
Current Population: 21,000
Ecosystem/Climate: Forest, Coast, Rain Forest
Trade Clans: Ti, Ynrai
Currency: Common
Languages: Common, Imae
Racial Characteristics:
- Hair: Black, White and
most shades of Blue
- Eyes: Mixture of above
colours
- Skin: Slightly tanned
- Build: Lean, usually of
medium to tall height, large hands and feet
- Appearance: Large eyes
and elegant features
- Attire: See picture
Battle Details:
- Abilities: Underwater
Vision, Water Sense
- Immunities: Immunity to magic sleep spells and effects.
- Racial Bonuses: +2 racial saving throw bonus against Enchantment spells or effects.
- Vulnerabilities: Water
subtype, vulnerable to fire. Water dependent.
- Arms: Staffs, Swords and
Shields
- Feat Bonus: Automatic
Feat - ArmorProficiencyLight
- Key Skills: Listen,
Spot, Swim
- Army: Defence Force,
12,000, Defenders, 500
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Religion:
- Deity: Like Dorsa, the
Imae worship the Goddess Meaii of the Water
- Rites: Each year the
first child born is taken to the waters and set sail in a
small boat. If the child returns then the clan feasts, if
the child does not return the clan will mourn and pray.
Other Information:
Imaens love to eat, they can consume more than three times the
normal amount of food needed for people of their stature. They
do not gain weight easily and some acquire a condition where
food is vital to their survival. Water of course, is vital to
everyone of the clan.
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| Arlan:
Everglades Clan
Location: Everglades near
the Krakias Forest
Current Population: 10,000
Ecosystem/Climate: Everglades
Trade Clans: Yiimakunui
Currency: Common
Languages: Arlan, Common, Imae
Racial Characteristics:
- Hair: Black and most
shades of green
- Eyes: Green
- Skin: Tanned, Olive to
darker shades of gold
- Build: Lean, usually
of fairly small stature
- Appearance: Almond
eyes, small nose and mouth
- Attire: See picture:
True Imae
Battle Details:
- Abilities: Underwater
Vision, Water Sense
- Immunities: Immunity to magic sleep spells and effects.
- Racial Bonuses: +2 racial saving throw bonus against Enchantment spells or effects.
- Vulnerabilities: Water
subtype, vulnerable to fire. Water dependent.
- Arms: Staffs, Swords
and Shields
- Feat Bonus: Automatic
Feat - ArmorProficiencyLight
- Key Skills: Listen,
Spot, Swim, WildernessLore
- Army: None
Religion:
- Deity: Arlan worships
the Goddess Isra of the Snakes.
- Rites: Arlan males are
expected to keep a snake at their side bred by their wife.
The snake is usually a breed that is incredibly
intelligent and potent in its venom. It will kill the man
should he become unfaithful.
- Each spring the
children of Arlan [Those over 50 and under 200] walk into
the Everglades and receive a test from the Goddess, those
that die are taken back and buried in a ceremony asking
for strength in a later life.
Other Information:
The Arlan are not well disposed towards strangers and often
greet them with wariness. This wears off as the Clan gets to
know the newcomers. The Clan is usually very friendly towards
familiars.
Arlans do not like
humans, they see the slave trade as a mistake but they are not
willing to stand up for the humans that are sold and bartered
simply due to prejudices within their Society. |
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| Dorsa:
Coast Clan
Location: The Coast off
the Sea of Solitude
Current Population: 11,000
Ecosystem/Climate: Coastal
Trade Clans: Josse
Currency: Common
Languages: Common, Imae
Racial Characteristics:
- Hair: Blue, Green and
shades between, rare cases of white
- Eyes: Blue, green and
grey
- Skin: Slightly tanned
or white
- Build: Tall and bony,
large feet and hands
- Appearance: Large
eyes, rounded chin.
- Attire: See picture:
True Imae
Battle Details:
- Abilities: Underwater
Vision, Water Sense, 1/day Sea-creature communication, Spell-like Abilities: 1/day-dancing lights, darkness, and
faerie fire. These abilities are as the spells cast by a mage of ½ the
Dorsa's spell power (rounded down). You need to have spell power to
use these abilities.
- Immunities: Immunity to magic sleep spells and effects.
- Racial Bonuses: +2 racial saving throw bonus against Enchantment spells or effects.
- Vulnerabilities: Water
subtype, vulnerable to fire. Water dependent.
- Arms: Staffs, Swords
and Shields
- Feat Bonus: Automatic
Feat - ArmorProficiencyLight
- Key Skills: Listen,
Search, Spot, Swim
- Army: Navy of Dorsa,
4000
Religion:
- Deity: Dorsa worships
the Goddess Meaii of the Water
- Rites: Each year the
first child born is taken to the waters and set sail in a
small boat. If the child returns then the clan feasts, if
the child does not return the clan will mourn and pray.
Other Information:
Being so closely related to the Imae, Dorsanese people share
many of their beliefs and prejudices. The Coast Clan loves
technology. They are also extremely hopeless with numbers and
books.
Fishing is the biggest
industry for Dorsa and their goods are shipped to Josse for
processing by the slave force before being sent off to the
mainland. |
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| Ghruki:
Snow Clan
Location: Ibte Snowfields
Current Population: 12,000
Ecosystem/Climate: Temperate to cold. Snow Ranges
Trade Clans: Yiimakunui
Currency: Common
Languages: Common, Ghruki, Imae
Racial Characteristics:
- Hair: White, silver
- Eyes: Any colour
except Black
- Skin: Pale
- Build: Lean, usually
tall
- Appearance: Elongated
face, high cheekbones and long eyes
- Attire: See picture
Battle Details:
- Abilities: Snow
Vision, Snow Sense, ChillTouch
- Immunities: Immunity to magic sleep spells and effects.
- Racial Bonuses: +2 racial saving throw bonus against Enchantment spells or effects.
- Vulnerabilities: Ice
subtype, vulnerable to fire.
- Arms: Staffs, Swords
and Shields
- Feat Bonus: Automatic
Feat - ArmorProficiencyLight, BlindFighting
- Key Skills: Listen,
Spot, HandleAnimal, AnimalEmpathy
- Army: Defence Force,
7,000 [Not full-time]
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Religion:
- Deity: Ghruki worships
the Snow Maiden Y'erra Kleh
- Rites: Festivities on
the first day of snow.
Other Information:
The Ghruki are closely linked to the Ice Clan Ghrusukhi, but
due to the near impossible routes by which to travel directly
to each clan there is surprisingly little contact. |
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| Ghrusukhi:
Ice Clan
Location: Snowfields and
forests near the Menza Mountains
Current Population: 17,000
Ecosystem/Climate: Temperate to Cold, Snowfields and Mountains
Trade Clans: Ketran
Currency: Common
Languages: Common, Ghrusukhi, Imae
Racial Characteristics:
- Hair: White, silver,
gold
- Eyes: Any colour
except Black
- Skin: Pale
- Build: Lean, usually
tall
- Appearance: High cheek
bones and long eyelashes
- Attire: See picture
Battle Details:
- Abilities: Snow
Vision, Snow Sense, ChillTouch, RayOfFrost
- Immunities: Immunity to magic sleep spells and effects.
- Racial Bonuses: +2 racial saving throw bonus against Enchantment spells or effects.
- Vulnerabilities: Ice
subtype, vulnerable to fire.
- Arms: Staffs, Swords
and Shields
- Feat Bonus: Automatic
Feat - ArmorProficiencyLight, BlindFighting
- Key Skills: Listen, Diplomacy, Spot
- Army: Defence Force,
12,000
Religion:
- Deity: Ghrusukhi
worships the Shukhne [Holy One] of Ice, Y'erra Maeleh
- Rites: Festivities on
the first day of snow, including a duel to the death of
two male slaves of the race. The use of humans for the
rite is prohibited.
Other Information:
The Ghrusukhi are usually a calm race with intelligence on
their side. They make excellent diplomats and are often sent
on missions to delicate situations. |
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