Note: Not everyone will sell you a map. Some maps are illegal, the Council covets them and it is very likely any maps bought in public will be confiscated, if you want a map ask a DM, if you know someone has a map piece you might want (IC info only) you can contact them IC, remember, play smart, play safe.
Tables: Maps

GeneMaps - Nymphs cannot use genemaps.
Genemaps marked with * cannot be used by cyborgs.
Color indicates rarity, Genemaps color from Yellow through to Red.
Stacking - Yes means the same Gene can be applied more than once to a subject. No means the same map can only be applied once.
All Spell-Like abilities use character's own wis bonus when calculating DC
A map would look like this: RED-1 A indicates the first piece of Red Map # 1
Pieces marked as # have their bonuses added automatically to the bot.

Map Level

Color

#

Pieces A-

Cost/p

Stacking

Effect

1 Yellow 1 C 100 gp Yes Allows the user to change their coloration.
1 Yellow 2 D 120 gp Yes Allows the user to change their height/weight 
1* Yellow 3 E 150 gp Yes Allows the user to gain Extraordinary Ability (Su) - Snow vision (30ft). Stack for range.
1* Yellow 4 E 150 gp Yes Allows the user to gain Extraordinary Ability (Su) - Underwater vision (30ft). Stack for range.
1* Yellow 5 E 150 gp Yes Allows the user to gain Extraordinary Ability (Su) - Dark vision (30ft). Stack for range.
1* Yellow 6 E 150 gp Yes Allows the user to gain Extraordinary Ability (Su) - Low-light vision (30ft). Stack for range.
1* Orange 1 B 200 gp No Allows the user to gain Spell-like Ability (Sp) - Enlarge (Up 1 size) 1/day - 1 hour
1 Orange 2 C 230 gp No Allows the user to charm Monsters 1/day with a cha check, DC = 15 + (Monster's will check - 15)
1 Orange 3 D 280 gp No Allows the user to gain Extraordinary Ability (Su) - Scent. 
1* Orange 4 D 320 gp No Allows the user to gain the Extraordinary Ability (Ex) - SneakAttack
1 Orange 5 F 450 gp Yes Allows the user to instantly learn 5 languages. 
1* Red 1 E 500 gp No Allows the user to gain +1 Natural Armor
1 Red 2 F 550 gp No Allows the user to gain Spell-like abilities (Sp) - BurningHands, ShockingGrasp, RayOfFrost, Entangle as cast by a 3rd Level Mage.
1 Red 3 G 570 gp No User's Spell Power, chosen weaponskill (MainSkill) and will save bonus rise by 1.
2 Yellow 7 D 150 gp No Allows the user to gain the Supernatural Ability (Su) - Fascinate. (Still needs perform ranks)
2 Yellow 8 E 200 gp No Allows the user to gain the Extraordinary Ability (Ex) - Track. (Still needs WildernessLore checks)
2 Yellow 9 G 350 gp No Gives the user +10 Ride
(Stacks with magical items)
2 Orange 6 E 300 gp No Allows the user to gain Supernatural Ability (Su) - Spell Resistance +5
2 Orange 7 F 420 gp No Allows the user to gain the Extraordinary Ability (Ex) - PoisonUse
2 Red 4 G 600 gp No Gives the user +5 Movesilently, +5 Hide Bonus (Stacks with magical items)
3 Yellow 10 D 300 gp No Allows the user to gain the Spell-Like Ability (Sp) - 1/day Fireball as cast by a Level 5 Mage
3 Yellow 11 E 350 gp No Allows the user to gain the Supernatural Ability (Su) - WaterWalk (30ft speed)
3* Yellow 12 F 400 gp Yes Gives the user +1 Cha
3 Orange 8 G 450 gp No Allows the user to gain Air Speed (Flight) 30ft
3 Orange 9 I 970 gp No Gives the user +1 Str, +1 Dex and +1 Con
3 Red 5 H 900 gp No Allows the user to gain Air Speed (Flight) 60ft - Manoeuvrability Perfect (No need for feats)
(Appearance mod: Wings)
 
Techmaps: Can only be used by Cyborgs and Dark Humans with ConstructCyborg Feat
Color indicates rarity, Techmaps color from Teal through to Blue.
Stacking - No Techs will stack
Percentage - No Cyborg can have a mod of more than 70% or they become Syn. See Races.
A map would look like this: GREEN-1 A indicates the first piece of Green Map # 1
†A previous Tech is required, see Effect for details.
Com-Link Techs: See Technology.
Pieces marked as # have their bonuses added automatically to the bot.
Level Color # Pieces
A-
Cost/p Percent Effect
1 Teal 1 C 100 gp 2% Com-link1: Able to keep contact with others in their group via Com-Link as a free action. (No AO, free action for person with Tech)
1 Teal 2 D 120 gp 3% Holographic Illusion: Able to use a hologram to create an illusion over a Com-Link3 screen to detail something you know.
1 Teal 3 E 150 gp 3% Night Vision: Able to see in complete darkness. (Image is green tinted, does not overcome a Darkness spell)
1 Green 1 C 300 gp 4% Cable: Able to 'communicate' with a Com-link through a port connection (Must have cable link), don't have to type or speak.
1 Green 2 D 390 gp 4% Library: Able to store and remember the names, clan, rank and weapon of any person you meet. (Not fiend, nor attack patterns)
1 Blue 1 E 200 gp 5% Data-Share: Able to share information with team members from a Com-Link2 via Com-Link1, essential to transfer maps.
(Must have Cable Tech)
More coming soon... When i get a bit of sleep rofl.

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