|
There
is a capping on how many can play the Ynrai race due to its small
population count, speak to a DM about this if you absolutely
must play this Clan.
Yenrui
Subraces: Sijercha,
Ti, Ynrai
Ynrai:
Fire Clan (True Yenrui) Location:
North of the Yenmaiha desert
Current Population: 1,000
Ecosystem/Climate: Desert Valley
Trade Clans: Imae, Ti, Yiimakunui
Currency: Common
Languages: Yenrui, Common
Racial Characteristics:
- Hair: Black, white or
various shades of red
- Eyes: Black, white or
gold
- Skin: Pale to lighter shades of
olive
- Build: Lean, usually
very tall
- Appearance: Elegant,
regal appearance
- Attire: See picture
Battle Details:
- Abilities: Low-light Vision,
Energy Conservation
- Immunities: Immunity to charm spells and effects.
- Racial Bonuses: +2 racial bonus on all Poison saves *
+2 racial bonus on Will saves against enchantment
spells and spell-like abilities.
- Vulnerabilities: D6
HP, Fire Subtype,
vulnerable to cold.
- Arms: Katana
- Feat Bonus: Automatic Feat: SimpleWeaponProficiency
- Key Skills: Hide, Listen, MoveSilently, and Spot
- Army: Assassin Core
[Numbers unknown]
|

|
|
Religion:
- Deity: Ynrai worships
the Goddess Isra of the Snakes.
- Rites: Ynrai follow
the strict rule of the Council, their Kether being the
most powerful assassin in Arklain perhaps has something to
do with it. Each year, the Ynrai sacrifice three children
to their Kether. For a Clan that has such a low
reproduction rate, it is perhaps too much.
Other Information:
The Ynrai are a people shrouded in mystery, and they are in no
hurry to reveal it. Travellers rarely stay on for more than a
few days when visiting this Clan.
The Ynrai, for obvious
reasons, can't handle the Imae. Their personalities are vastly
different, with the Water Clan being more happy-go-lucky and
the Fire Clan being more uptight and serious about most of
their dealings with the outside world. |
Top
|

|
Ti:
Fortress Clan
Location:
Delahama Ranges
Current Population: 17,000
Ecosystem/Climate: Canyon/Desert
Trade Clans: Yenrui, Temple District, Dumnor
Currency: Common
Languages: Common, Yenrui
Racial Characteristics:
-
Hair: Black,
or various shades of gold
-
Eyes:
Black, blue or green
-
Skin:
Pale to lighter shades of olive
-
Build:
Athletic, usually tall
-
Appearance:
Often hard or cruel
-
Attire: See picture
Battle Details:
-
Abilities:
Low-light Vision, Energy Conservation
-
Immunities:
Immunity to charm spells and effects.
-
Racial Bonuses:
+2 racial bonus on all Poison saves *
+2 racial bonus on Will saves against enchantment
spells and spell-like abilities.
-
Vulnerabilities:
Fire Subtype,
vulnerable to cold.
-
Arms:
Longsword
-
Feat Bonus:
Automatic Feat: SimpleWeaponProficiency
-
Key Skills:
Hide, Geography, MoveSilently, and
Ride
-
Army:
Fortress Defense, Arklain Army Corp 12,000
|
|
Religion:
- Deity: Ti worships
the Snake God Ishkartar of War.
- Rites: All Ti must go
to the Temple at least once in their lives, most see this
as a coming of age ritual, after which they may better
serve the Council.
Other Information:
The Ti are notoriously cruel and relentless in their pursuit
of the Council's goals. They believe the land needs to be
cleansed of the 'filth' that would betray and rebel against
the Temple. This is a highly indoctrinated race with little
racial freedom with regards to thought and beliefs.
|
Top
Sijercha:
Desert Clan Location:
Yenmaiha desert
Current Population: 7,000
Ecosystem/Climate: Desert
Trade Clans: Yenrui
Currency: Common
Languages: Common, Sijercha
Racial Characteristics:
- Hair: White, gold or
shades of red
- Eyes: Black, blue,
green of hazel
- Skin: Tan to dark shades of
olive
- Build: Lean, not as
tall as most Yenrui
- Appearance: Shifty,
laid-back
- Attire: See picture
Battle Details:
- Abilities: Low-light Vision,
Energy Conservation
- Immunities: Immunity to charm spells and effects.
- Racial Bonuses: +2 racial bonus on all Poison saves *
+2 racial bonus on Will saves against enchantment
spells and spell-like abilities.
- Vulnerabilities: Fire Subtype,
vulnerable to cold.
- Arms: Longstaff
- Feat Bonus: Automatic Feat: SimpleWeaponProficiency,
BlindFighting
- Key Skills: Hide, Listen, WildernessLore, and
Geography
- Army: Assassin Core
[Numbers unknown]
|

|
|
Religion:
- Deity: Sijercha worships
various Gods of the Desert.
- Rites: Sijercha rites
are as varied as its people.
Other Information:
The Sijercha are nomads, and no complete census has ever been
done on their number to give good detail regarding their
culture.
|
Top |