There is a capping on how many can play the Ynrai race due to its small population count, speak to a DM about this if you absolutely must play this Clan.

Yenrui
Subraces: Sijercha, Ti, Ynrai

Ynrai: Fire Clan (True Yenrui)

Location: North of the Yenmaiha desert
Current Population: 1,000
Ecosystem/Climate: Desert Valley
Trade Clans: Imae, Ti, Yiimakunui
Currency: Common
Languages: Yenrui, Common

Racial Characteristics:

  • Hair: Black, white or various shades of red
  • Eyes: Black, white or gold
  • Skin: Pale to lighter shades of olive
  • Build: Lean, usually very tall
  • Appearance: Elegant, regal appearance
  • Attire: See picture

Battle Details:

  • Abilities: Low-light Vision, Energy Conservation
  • Immunities: Immunity to charm spells and effects.
  • Racial Bonuses: +2 racial bonus on all Poison saves * 
    +2 racial bonus on Will saves against enchantment 
    spells and spell-like abilities.
  • Vulnerabilities: D6 HP, Fire Subtype, vulnerable to cold.
  • Arms: Katana
  • Feat Bonus: Automatic Feat: SimpleWeaponProficiency
  • Key Skills: Hide, Listen, MoveSilently, and Spot
  • Army: Assassin Core [Numbers unknown]

Religion:

  • Deity: Ynrai worships the Goddess Isra of the Snakes.
  • Rites: Ynrai follow the strict rule of the Council, their Kether being the most powerful assassin in Arklain perhaps has something to do with it. Each year, the Ynrai sacrifice three children to their Kether. For a Clan that has such a low reproduction rate, it is perhaps too much.

Other Information:
The Ynrai are a people shrouded in mystery, and they are in no hurry to reveal it. Travellers rarely stay on for more than a few days when visiting this Clan.

The Ynrai, for obvious reasons, can't handle the Imae. Their personalities are vastly different, with the Water Clan being more happy-go-lucky and the Fire Clan being more uptight and serious about most of their dealings with the outside world.

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Ti: Fortress Clan

Location: Delahama Ranges
Current Population: 17,000
Ecosystem/Climate: Canyon/Desert
Trade Clans: Yenrui, Temple District, Dumnor
Currency: Common
Languages: Common, Yenrui

Racial Characteristics:

  • Hair: Black, or various shades of gold

  • Eyes: Black, blue or green

  • Skin: Pale to lighter shades of olive

  • Build: Athletic, usually tall

  • Appearance: Often hard or cruel

  • Attire: See picture

Battle Details:

  • Abilities: Low-light Vision, Energy Conservation

  • Immunities: Immunity to charm spells and effects.

  • Racial Bonuses: +2 racial bonus on all Poison saves * 
    +2 racial bonus on Will saves against enchantment 
    spells and spell-like abilities.

  • Vulnerabilities: Fire Subtype, vulnerable to cold.

  • Arms: Longsword

  • Feat Bonus: Automatic Feat: SimpleWeaponProficiency

  • Key Skills: Hide, Geography, MoveSilently, and Ride

  • Army: Fortress Defense, Arklain Army Corp 12,000

Religion:

  • Deity: Ti worships the Snake God Ishkartar of War.
  • Rites: All Ti must go to the Temple at least once in their lives, most see this as a coming of age ritual, after which they may better serve the Council.

Other Information:
The Ti are notoriously cruel and relentless in their pursuit of the Council's goals. They believe the land needs to be cleansed of the 'filth' that would betray and rebel against the Temple. This is a highly indoctrinated race with little racial freedom with regards to thought and beliefs.

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Sijercha: Desert Clan

Location: Yenmaiha desert
Current Population: 7,000
Ecosystem/Climate: Desert
Trade Clans: Yenrui
Currency: Common
Languages: Common, Sijercha

Racial Characteristics:

  • Hair: White, gold or shades of red
  • Eyes: Black, blue, green of hazel
  • Skin: Tan to dark shades of olive
  • Build: Lean, not as tall as most Yenrui
  • Appearance: Shifty, laid-back
  • Attire: See picture

Battle Details:

  • Abilities: Low-light Vision, Energy Conservation
  • Immunities: Immunity to charm spells and effects.
  • Racial Bonuses: +2 racial bonus on all Poison saves * 
    +2 racial bonus on Will saves against enchantment 
    spells and spell-like abilities.
  • Vulnerabilities: Fire Subtype, vulnerable to cold.
  • Arms: Longstaff
  • Feat Bonus: Automatic Feat: SimpleWeaponProficiency, BlindFighting
  • Key Skills: Hide, Listen, WildernessLore, and Geography
  • Army: Assassin Core [Numbers unknown]

Religion:

  • Deity: Sijercha worships various Gods of the Desert.
  • Rites: Sijercha rites are as varied as its people.

Other Information:
The Sijercha are nomads, and no complete census has ever been done on their number to give good detail regarding their culture.

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